[{"title":"Bevy Editor: Using Godot as a Practical Editor for Bevy","description":"Looking for a Bevy editor? Bevy does not have an official editor yet, so here is a practical Godot workflow for Bevy scenes, assets, and ECS game logic.","date":"2026-02-12","categories":["Rust","Bevy","Godot"],"keywords":["Bevy Editor","Bevy","Godot","Rust game development"],"faqs":[{"question":"Does Bevy have an official editor?","answer":"Bevy does not have an official editor at the moment, so teams typically use external tools for scene and content authoring."},{"question":"Is Godot the Bevy editor?","answer":"Not exactly. Godot is still its own editor and engine; godot-bevy lets you use Godot authoring workflows while running game logic in Bevy ECS."},{"question":"Can I use this workflow today?","answer":"Yes for prototypes and active experimentation. The godot-bevy repository includes runnable examples to start from."}],"published":true,"slug":"02-12-unexpected-editor-for-bevy-godot"},{"title":"Cursor Team Cost Explorer","description":"Upload Cursor export CSV files and get a quick day/week/month usage breakdown with user filters.","date":"2026-02-11","categories":["Cursor"],"published":true,"slug":"02-11-cursor-team-cost-explorer"},{"title":"Kotlin Multiplatform Tales: A Shared ViewModel","description":"Using a shared ViewModel in Kotlin Multiplatform (KMP) for cross-platform business logic.","date":"2022-04-07","categories":["Kotlin Multiplatform"],"published":true,"slug":"04-22-kmm-shared-viewmodel"},{"title":"Modify a Cocoapod Without Forking","description":"How to modify a pod without forking, allowing you to keep patches in your project's source control.","date":"2020-07-10","categories":["Cocoapods","iOS"],"published":true,"slug":"07-20-patch-cocoapods"}]